Main Article Content

Abstract

Advances in information and communication technology offer a sophisticated smartphone that has the potential to lead to addiction. Previous studies found smartphone addiction is motivated by the presence of psychological factors such as depression experienced by a person. In addition, previous studies also found a determining factor that is the magnitude of smartphone addiction different depends on the types of smartphone applications selected. Therefore, current research aims to identify the relationship between depression and the choice of smartphone apps with smartphone addiction in students. Current research is quantitative research methods. The participants of this study were 307 students. The instruments used in the study consisted of a depression scale, smartphone addiction scale, and smartphone app selection questionnaire. The data was analyzed using product-moment correlation. The data analysis revealed a positive correlation coefficient value of 0.468 with a significance of 0.000 (p>0.05), meaning there was a positive association between depression and smartphone application choices with smartphone addiction in students. Thus, it can be concluded that the higher the level of depression experienced, the higher the level of smartphone addiction of students. Then, the choice of smartphone apps displayed a different impact on the level of smartphone addiction. Game applications have fewer percentages of voters compared to social media applications. However, game applications have a bigger influence on students' smartphone addiction.

Keywords

Smartphone Addiction Depression Smartphone App Choices

Article Details

How to Cite
Ferianti, F., & Sunawan, S. (2021). Hubungan Depresi dan Pilihan Aplikasi Smartphone dengan Kecanduan Smartphone Pada Siswa SMA. ENLIGHTEN: Jurnal Bimbingan Konseling Islam, 4(1), 54-65. https://doi.org/10.32505/enlighten.v4i1.2109

References

  1. Agesti, L.P., dkk. (2019). Hubungan Smartphone Addiction dan Self-Efficacy dengan Prestasi Akademik pada Remaja. Jurnal Keperawatan Jiwa, 1(1), 1-6.
  2. Agusta, Duta. (2016). Faktor-Faktor Resiko Kecanduan Menggunakan Smartphone pada Siswa di SMK Negeri 1 Kalasan Yogyakarta. E-Journal Bimbingan dan Konseling, 3(5), 86-96.
  3. Aldianita, Nityadhira & Maryatmi, A.S. (2019). Hubungan Kontrol Diri dan Perilaku Impulsif dengan Nomophobia pada Remaja Pengguna Instagram di Kelas XI IPS SMAN 31 Jakarta Timur. Jurnal IKRA-ITH Humaniora, 3(3), 188-196.
  4. Anderson, M., & Jiang, J. (2018). Teens, social media & technology. Retrieved from Washington DC: http://pewinternet.org/2018/05/31/teens-social-mediatechnology-2018/
  5. Asosiasi Penyelenggara Jasa Internet Indonesia. (2018). Penetrasi & Profil Perilaku Pengguna Internet Indonesia. Buletin APJII, 1-51.
  6. Azwar, Saifuddin. (2005). Penyusunan Skala Psikologi. Yogyakarta: Pustaka Pelajar.
  7. Beranuy, M., Carbonell, X., & Griffiths, M.D. (2013). A qualitative analysis of
  8. online gaming. International Journal of Mental, 11, 149-161.
  9. Boumosleh, J.M., & Jaalouk, D. (2017). Depression, anxiety, and smartphone addiction in university students- A cross sectional study. PLoS ONE, 12(8), 1-15.
  10. Csibi, Sandor et al. (2018). The Psychometric Properties of the Smartphone Application-Based Addiction Scale (SABAS). Int J Ment Health Addiction, 16, 393-403.
  11. Darmayanti, Nefi. (2015). Meta Analisis: Gender dan Depresi pada Remaja. Jurnal Psikologi, 35(2), 164-180.
  12. Delisle, V.C., Beck, A.T., Dobson, K.S., Dozois, D. J. A., Thombs, B.D. (2012). Revisiting Gender Differences in Somatic Symptoms of Depression: Much Ado about Nothing?. PloS ONE, 7(2).
  13. Demirci, K., Akgonul, M., & Akpinar, A. (2015). Relationship of smartphone use severity with sleep quality, depression, and anxiety in university students. Journal of Behavioral Addictions, 4(2), 85-92.
  14. Dharma, Andri Setia. (2019). Gambaran Depresi pada Mahasiswa Universitas X di Jakarta. Provitae Jurnal Psikologi Pendidikan, 12(2), 81-93.
  15. Efian, Edi dkk. (2019). Perbedaan Resiko Gangguan Psikososial pada Remaja Positive Smartphone Addiction dan Negative Addiction di SMA Kota Sungai Penuh Tahun 2019. Jurnal Ilmiah Universitas Batanghari Jambi, 19(3), 575-578.
  16. Elhai, J. D., Dvorak, R. D., Levine, J. C. and Hall, B. J. (2017). Problematic smartphone use: A conceptual overview and systematic review of relations with anxiety and depression psychopathology. Journal of Affective Disorders, 207, 251–259.
  17. Goggin, L.S., Iverson, M.T.M., & Nathan, P.R. (2011). Affective Modulation of the Startle Reflex Is an Ineffective Methodology to Examine Depression-Linked Interpretative Biases. Scientific Research, 2(5), 486-491.
  18. Hanafi, dkk. (2019). Temperament Profile and Its Association with The Vulnerability to Smartphone Addiction of Medical Students in Indonesia. PLoS One, 14(7), 1-12.
  19. Jap, T.,Tiatri, S., Jaya, E.S., & Suteja, M.S. (2013). The Development of Indonesian Online Game Addiction Questionnaire. PloS One, 8(4), 4-8.
  20. Jap, T.,Tiatri, S., Jaya, E.S., & Suteja, M.S. (2013). The Development of Indonesian Online Game Addiction Questionnaire. PloS One, 8(4), 4-8.
  21. Kim, M., Min, S., An, C., & Lee, J. (2019). Association between high adolescent smartphone use, academic impairment, and conflicts with family members. PLoS One, 14(7), 1-14.
  22. Kim, Seung‑Gon et al. (2019). The relationship between smartphone addiction and symptoms of depression, anxiety, and attention‑deficit/hyperactivity in South Korean adolescents. Kim et al. Ann Gen Psychiatry, 18(1), 1-8.
  23. Kurniawan, Yudi & Sulistyarini, Indahria. (2017). Terapi Kognitif Perilaku untuk Mengurangi Episode Depresi Berat dengan Gejala Psikotik. Philantrophy Journal of Psychology, 1(1), 65-75.
  24. Kuss, D. J. & Griffiths, M. D. (2011). Online social networking and addiction—a review of the psychological literature. International Journal of Environmental Research and Public Health, 8(9), 3528–3552.
  25. Kusumawati, R., Aviani, Y.I., Molina, Y. (2017). Perbedaan Tingkat Kecanduan (Adiksi) Game Online Pada Remaja Ditinjau Dari Gaya Pngasuhan. Jurnal RAP UNP, 8(1), 88-99.
  26. Kwon, M., Kim, D.J., Cho, H., & Yang, S. (2013). The smartphone addiction: Development and validation of a short version dor adolescents (SAS-SV). PLoS One. 8(2), 1-7.
  27. Kwon, Y. S., & Paek, K. S. (2016). The influence of smartphone addiction on depression and communication competence among college students. Indian Journal of Science and Technology, 9(41), 1-8.
  28. Leung, L. (2008). Linking Psychological Attributes to Addiction and Improper Use of the Mobile Phone Among Adolescents in Hongkong. Journal of Children and Media, 2(2), 93-113.
  29. Mulyati T. & Frieda, NRH. (2018). Kecanduan Smartphone Ditinjau dari Kontrol Diri dan Jenis Kelamin pada Siswa SMA Mardisiswa Semarang. Jurnal Empati, 7(4), 152-161.
  30. Nasution, J.A., Suhaili, N., Alizamar. (2017). Motif Siswa memiliki Smartphone dan Penggunaannya. JPPI: Jurnal Penelitian Pendidikan Indonesia, 3(2), 15-29.
  31. Noë, B., Turner, L. D., Linden, D. E. J., Allen, S. M., Winkens, B., & Whitaker, R. M. (2019). Identifying Indicators of smartphone addiction through user-app interaction. Computers in Human Behavior, 99, 56–65.
  32. Paramita, T., & Hidayati, F. (2016). Smartphone addiction ditinjau dari alienasi pada siswa SMAN 2 Majalengka. Jurnal Empati, 5(4), 858-862.
  33. Puspitosari, W.A., & Ananta, L. (2009). Hubungan antara Kecanduan Online Game dengan Depresi. Mutiara Medika, 9(1), 50-56.
  34. Radiani, Widiya Aris. (2016). Cognitive Behavior Therapy for Decreasing Depression on Persons with Loss of Vision. InSight, 13(1), 66-82.
  35. Resti. (2015). Penggunaan smartphonedikalangan mahasiswa Fakultas Ilmu Sosial dan Ilmu Politik Universitas Riau. Jom FISIP, 2(1), 1-15.
  36. Simangunsong, S., & Sawitri, D.R. (2017). Hubungan Stres dan Kecanduan Smartphone pada Siswa Kelas X SMA Negeri 5 Surakarta. Jurnal Empati, 6(4), 52-66.
  37. Sugiyono. (2017). Metode Penelitian Pendidikan. Bandung: Alfabeta.
  38. Waty, L.P., & Fourianalistyawati, E. (2018). Dinamika Kecanduan Telepon Pintar (Smartphone) pada Remaja dan Trait Mindfulness sebagai Alternatif Solusi. Seurune, Jurnal Psikologi Unsyiah, 1(2), 84-101.
  39. You, S., Kim, E., & Lee, D. (2015). Virtually Real: Exploring Avatar Identification in Game Addiction Among Massively Multiplayer Online Role-Playing Games (MMORPG) Players. Games and Culture, 12(1), 56–71.