Main Article Content

Abstract

This study aims to determine the process of applying the game of snakes and ladders in increasing letter recognition in children aged 4-5 years at the Pembina State Kindergarten of Langsa City and to see the activities of children in learning to recognize letters using the game of snakes and ladders. This research is a type of Classroom Action Research (CAR). The subjects in this study were the 17 children of group B of the Pembina State Kindergarten in Langsa City. The method used in data collection, namely, observation and interviews. Data collection techniques using descriptive quantitative. The results of the study showed that the game of snakes and ladders can improve children's ability to recognize letters. At the time of pre-action observation, the percentage of ability to recognize letters was 43% with indicators recognizing letter symbols 15%, making meaningful scribbles 15%, writing and speaking letters (A-Z) 11.7%. In the first cycle the percentage of increase in children's letter recognition was 66.4% with a category of 15 children starting to develop 2 children developing according to expectations (BSH) with indicators recognizing letter symbols 20.5%, making meaningful scribbles 23.5%, writing and writing. pronounce the letters (AZ) 22%. Furthermore, in cycle II there was a very significant increase, namely 98% with the criteria of 13 children developing as expected (BSH) and 4 children developing very well (BSB) with indicators recognizing letter symbols 33%, making meaningful scribbles 32%, writing and speaking letters (AZ) 32%. Based on the description of the results of the research before the action, cycle I and cycle II, it can be concluded that the snake and ladder game is able to improve the ability to recognize children's letters in the Pembina State Kindergarten of Langsa City.

Keywords

Letter's recognition early literacy snakes and ladders game early childhood education

Article Details

How to Cite
Amri, K., Mauliza, R., & Syarfina, S. (2021). Letter’s recognition in early literacy through snakes and ladder games. Aṭfālunā Journal of Islamic Early Childhood Education, 4(2), 46-56. https://doi.org/10.32505/atfaluna.v4i2.3474

References

  1. Anderson, R. . (2005). Pemilihan dan Pengembangan Media Untuk Pembelajaran. Universitas Terbuka dan Pusat Antar Universitas.
  2. Dhieni, N. (2014). Metode Pengembangan bahasa. Universitas Terbuka.
  3. Dhieni, N., & Fridani, L. (2007). Metode Pengembangan Bahasa: Hakikat Pengembangan Bahasa Anak. IKIP Veteran.
  4. Fauziddin, M. (2015). Pembelajaran Paud. PT Remaja Rosdakarya.
  5. Fridani, L. (2020). Mothers’ perspectives and engagements in supporting children’s readiness and transition to primary school in Indonesia. Education 3-13, 1–12. https://doi.org/10.1080/03004279.2020.1795901
  6. Heilmann, J. J., Moyle, M. J., & Rueden, A. M. (2018). Using Alphabet Knowledge to Track the Emergent Literacy Skills of Children in Head Start. Topics in Early Childhood Special Education, 38(2), 118–128. https://doi.org/10.1177/0271121418766636
  7. Indriani, A., Junarti, J., & Hidayah, U. L. (2020). Penerapan Permainan Ular Tangga pada Operasi Bilangan Bulat Siswa Sekolah Dasar. Jurnal Pendidikan Edutama, 7(1), 57. https://doi.org/10.30734/jpe.v7i1.713
  8. Khomsin, & Rahimmatussalisa. (2021). Efektivitas Media Permainan Ular Tangga untuk Meningkatkan Kemampuan Mengenal Kosakata Bahasa Inggris pada Anak Usia Dini Khomsin 1 , Rahimmatussalisa 2 ARTICLE INFO ABSTRACT. Jurnal Pendidikan Anak, 10(1), 25–33.
  9. Marxen, C. E., Ofstedal, K., & Danbom, K. (2008). Early childhood teacher education policy: Linking teacher educators and policy makers. Journal of Early Childhood Teacher Education, 29(1), 81–88. https://doi.org/10.1080/10901020701878693
  10. Mayesty, M. (1990). Creative Activites for Young Children 4 th Ed: Play, Development, and Creativity,. Delmar Publisher Inc.
  11. Miles, M. ., Huberman, A. ., & Saldana, J. (2014). Qualitative Data Analysis, A. Methods Sourcebook, Edition 3. Sage Publications.
  12. Moeslichatoen, R. (2005). Metode Pengajaran di Taman Kanak- Kanak. Rineka Cipta.
  13. Oktari, V. M. (2017). Penggunaan Media Bahan Alam Dalam Pembelajaran Di Taman Kanak-Kanak Kartika I-63 Padang. PAUD Lectura: Jurnal Pendidikan Anak Usia Dini, Vol 1 No 1 (2017): Paud Lectura, 49–57.
  14. Standar Pendidikan Anak Usia Dini, Pub. L. No. Permendikbud, 26 (2014).
  15. Shofi, U. (2008). Sayang, Belajar Baca Yuk!. Surakarta: Afra Publishing.
  16. Sudarmanto, & Pamungkas, J. (2012). Peningkatan Kosakata Benda Melalui Permainan Ular Tangga pada Kelompok B di TK Pertiwi Tamanagung Muntilan. Jurnal Pendidikan Anak, 1(2).
  17. Suharti, H., & Supena, A. (2018). The Importance of Pre-Reading Ability in Early Childhood: Between Theory and Realit. International Journal of Advances in Scientific Research and Engineering (Ijasre), 41–45.
  18. Suyanto, S. (2005). Konsep Dasar Pendidikan Anak Usia Din. Departemen Pendidikan Nasional.
  19. Syarfina, S. (2020). Kemampuan mahasiswa dalam mengembangkan alat permainan edukatif berbasis perkembangan anak: Peran kelompok belajar APE. Aṭfāluna: Journal of Islamic Early Childhood Education, 3(1), 23–33. https://doi.org/10.32505/atfaluna.v3i1.1639
  20. Syarfina, S., Yetti, E., & Fridani, L. (2018). Pemahaman Guru Pra-Sekolah Raudhatul Athfal (Ra) Tentang Kesiapan Sekolah Anak. JPUD - Jurnal Pendidikan Usia Dini, 12(1), 153–163. https://doi.org/10.21009//jpud.121.13
  21. Throne, K. L. (2020). Effective Methods of Alphabet Instruction for Preschool.
  22. Tortorelli, L. S., Bowles, R. P., & Skibbe, L. E. (2017). Easy as AcHGzrjq: The Quick Letter Name Knowledge Assessment. Reading Teacher, 71(2), 145–156. https://doi.org/10.1002/trtr.1608
  23. Utami, E., Pangestika, R. R., & Ratnaningsih, A. (2021). Penerapan Media Ular Tangga Untuk Meningkatkan Hasil Belajar Siswa Pada Pembelajaran Matematika Kelas Iv Sd Negeri Bayan. Jurnal Pendidikan Dasar, 2(2), 106–113. http://jurnal.umpwr.ac.id/index.php/jpd
  24. Widiana, I. W., Parera, N. P. G., & Sukmana, drianus I. W. I. Y. (2019). Media Permainan Ular Tangga Untuk Pengetahuan Ipa. Journal of Education Technology, 3(4), 315–322.