Enhancing early childhood creativity through loose-parts media based on STEAM learning

Authors

  • Ayu Citra Dewi Department of Islamic Early Childhood Education, STIT Diniyyah Puteri Rahmah El Yunusiyyah, West Sumatera, Indonesia
  • Alif Laini Department of Islamic Early Childhood Education, STAI Ibnu Sina BATAM, Kepulauan Riau, Indonesia
  • Sri Intan Wahyuni Department of Islamic Early Childhood Education, STIT Diniyyah Puteri Rahmah El Yunusiyyah, West Sumatera, Indonesia
  • Mega Cahya Dwi Lestari Department of Islamic Early Childhood Education, STIT Diniyyah Puteri Rahmah El Yunusiyyah, West Sumatera, Indonesia

DOI:

https://doi.org/10.32505/atfaluna.v7i1.8113

Keywords:

steam, loose-parts, creativity, early childhood education

Abstract

This article examines classroom action research in which researchers and classroom teachers collaborate to understand and improve the benefits of loose-part media to increase children's creativity and the subsequent impact of loose-part media based on STEAM learning. Focusing on early childhood education, this research was carried out in collaboration with teachers provided 21 pupils 5–6-year-old at Mutiara Kasih Kindergarten in Padang City. The research procedures carried out included a combination of observation, discussion and reflection on practice in 3 cycles. Loose-part media based on STEAM learning is considered to have increased children's creativity, as shown by pre-cycle data of 6.9%. Cycle I was carried out with a creativity percentage of 15.4%, increasing to 47.1% after cycle II, and increasing to 80.42% after cycle III. This research recommends that the use of loose-parts and utilizing the surrounding environment based on STEAM learning can be implemented in kindergarten institutions.

References

Cahyati, N., & Wulandary, P. (2022). Peningkatan Kreativitas Anak Berbasis Steam Melalui Media Pembelajaran Loose Part. Jurnal Golden Age, 6(02), 405–416. https://doi.org/10.29408/goldenage.v6i2.1634

Casey, T., & Robertson, J. (2016). Loose Parts Play. Scottish Government Children and Families Directorate and the Scottish Play Strategy Group.

Craft, A. (Ed). (2005). Creativity in Schools Tensions and Dilemmas. Routledge.

Debeturu, B., & Wijayaningsih, E. L. (2019). Meningkatkan Kreativitas Anak Usia 5-6 Tahun melalui Media Magic Puffer Ball. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 3(1), 233. https://doi.org/10.31004/obsesi.v3i1.180

Ebrahimi, T. (2017). Effect of Technology on Education in Middle East: Traditional Education Versus Digital Education. In M. Friedrichsen & Y. Kamalipour (Eds.), Digital Transformation in Journalism and News Media (pp. 519–531). Springer International Publishing. https://doi.org/10.1007/978-3-319-27786-8_38

Fakhriyani, D. V. (2016). Pengembangan Kreativitas Anak Usia Dini. Wacana Didaktika, 4(2), 193–200. https://doi.org/10.31102/wacanadidaktika.4.2.193-200

Fitri, D. A. N., & Suryana, D. (2022). Pembelajaran STEAM dalam Mengembangkan Kemampuan Kreativitas Anak Usia Dini. Jurnal Pendidikan Tambusai, 6(2), 12544–12552. https://doi.org/10.31004/jptam.v6i2.3755

Fono, Y. M., & Ita, E. (2021). Pemanfaatan Media Pembelajaran Loose Parts untuk Menstimulus Kreativitas Anak Kelompok B di Kober Peupado Malanuza. Jurnal Pendidikan Tambusai, 5(3), 9290–9299.

Harjanty, R., & Muzdalifah, F. (2022). Implementation of STEAM project-based learning in developing early childhood cooperation. Aá¹­fÄlunÄ Journal of Islamic Early Childhood Education, 5(1), 47–56. https://doi.org/10.32505/atfaluna.v5i1.4093

Hasanah, U., & Priyantoro, D. E. (2019). Pengembangan Kreativitas Anak Usia Dini Melalui Origami. Elementary: Jurnal Ilmiah Pendidikan Dasar, 5(1), 61. https://doi.org/10.32332/elementary.v5i1.1340

Imamah, Z., & Muqowim, M. (2020). Pengembangan kreativitas dan berpikir kritis pada anak usia dini melalui metode pembelajaran berbasis STEAM and loose part. Yinyang: Jurnal Studi Islam Gender dan Anak, 263–278. https://doi.org/10.24090/yinyang.v15i2.3917

Jesionkowska, J., Wild, F., & Deval, Y. (2020). Active Learning Augmented Reality for STEAM Education—A Case Study. Education Sciences, 10(8), 198. https://doi.org/10.3390/educsci10080198

Kiewra, C., & Veselack, E. (2016). Playing with Nature: Supporting Preschoolers’ Creativity in Natural Outdoor Classrooms. The International Journal of Early Childhood Environmental Education, 4(1), 70.

Komara, H. W. (2023). Media Pembelajaran Loose Parts dalam Meningkatkan Kreativitas Anak Usia Dini.

Lukawati, Laely, K., & Indiati, I. (2023). Stimulasi Kreativitas Melalui Kegiatan Bermain dengan Media Tanah Liat Anak Usia 5-6 Tahun. Aulad: Journal on Early Childhood, 6(3), 352–358. https://doi.org/10.31004/aulad.v6i3.519

Machali, I. (2022). Bagaimana Melakukan Penelitian Tindakan Kelas Bagi Guru? Indonesian Journal of Action Research, 1(2), 315–327. https://doi.org/10.14421/ijar.2022.12-21

Mayar, F., Uzlah, U., Nurhamidah, N., Rahmawati, R., & Desmila, D. (2022). Pengaruh Lingkungan Sekitar Untuk Pengembangan Kreativitas Anak Usia Dini. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(5), 4794–4802. https://doi.org/10.31004/obsesi.v6i5.2665

Mayesky, M. (1990). Creative Activities for Young Children. Delmar Publishers Inc.

Nurjanah, N. E. (2020). Pembelajaran STEM Berbasis Loose Parts untuk Meningkatkan Kreativitas Anak Usia Dini. Jurnal AUDI Jurnal Ilmiah Kajian Ilmu Anak dan Media Informasi PAUD, 5(1), 19–31. https://doi.org/10.33061/jai.v5i1.3672

Perignat, E., & Katz-Buonincontro, J. (2019). STEAM in practice and research: An integrative literature review. Thinking Skills and Creativity, 31, 31–43. https://doi.org/10.1016/j.tsc.2018.10.002

Prameswari, T. & Anik Lestariningrum. (2020). Strategi Pembelajaran Berbasis STEAM Dengan Bermain Loose Parts Untuk Pencapaian Keterampilan 4c Pada Anak Usia 4-5 Tahun. Efektor, 7(1), 24–34. https://doi.org/10.29407/e.v7i2.14387

Pratiwi, L., asiyah, & Syarifin, A. (2021). Penggunaan Pendekatan STEAM pada Kegiatan PAUD untuk Melatih Kreativitas Anak (Studi Kasus Anak Usia 5-6 Tahun di PAUD Hang Tuah Kota Bengkulu). Al Fitrah Journal Of Early Childhood Islamic Education, 5(1), 21–33. http://dx.doi.org/10.29300/ja.v5i1.4364

Priyanti, N. & Jhoni Warmansyah. (2021). The Effect of Loose Parts Media on Early Childhood Naturalist Intelligence. JPUD - Jurnal Pendidikan Usia Dini, 15(2), 239–257. https://doi.org/10.21009/JPUD.152.03

Putri, S. W. D., Marlisa, W., Arifin, Z., & Suryanti, D. S. (2023). Meningkatkan Kreativitas Anak Usia Dini melalui Teknik Ecoprint. PAUD Lectura: Jurnal Pendidikan Anak Usia Dini, 6(2). https://doi.org/10.31849/paud-lectura.v6i02.13518

Qomariyah, N., & Qalbi, Z. (2021). Pemahaman Guru PAUD Tentang Pembelajaran Berbasis STEAM dengan Penggunaan Media Loose Parts di Desa Bukit Harapan. JECED : Journal of Early Childhood Education and Development, 3(1), 47–52. https://doi.org/10.15642/jeced.v3i1.995

Rahardjo, M. M. (2019). How to use Loose-Parts in STEAM? Early Childhood Educators Focus Group discussion in Indonesia. JPUD - Jurnal Pendidikan Usia Dini, 13(2), 310–326. https://doi.org/10.21009/JPUD.132.08

Rohmatun, S., Fitamaya, D., Lilik Setiyani, E., Rohfirsta, F., Rohmatun, N., Nofan, M., & ulfahmi. (21 C.E.). Penerapan Loose Parts terhadap Kreativitas Anak Usia Dini selama Belajar dari Rumah. Journal of Education and Teaching (JET), 2(2), 129–136. https://doi.org/10.51454/jet.v2i2.114

Safitri, D., & Lestariningrum, A. (2021). Penerapan Media Loose Part untuk Kreativitas Anak Usia 5-6 Tahun. Kiddo: Jurnal Pendidikan Islam Anak Usia Dini, 2(1), 40–52. https://doi.org/10.19105/kiddo.v2i1.3645

Sari, R. D. K., & Arifin, M. B. U. (2022). Penerapan Model Pembelajaran Make a Match untuk Meningkatkan Motivasi Belajar Siswa Kelas IV MI Miftahul Ulum Kraton pada Tema 6. Jurnal Program Studi PGMI, 9(1).

Sit, M., Khadijah, Nasution, F., Wahyuni, S., Rohani, Nurhayani, Sitorus, A. S., Armayanti, R., & Lubis, H. Z. (2016). Perkembangan Kreativitas Anak Usia Dini Teori Dan Praktik. Perdana Publishing.

Syafi’i, I., & Dianah, N. D. (2021). Pemanfaatan Loose Parts dalam Pembelajaran STEAM pada Anak Usia Dini. Aulada : Jurnal Pendidikan dan Perkembangan Anak, 3(1), 105–114. https://doi.org/10.31538/aulada.v3i1.1203

Veryawan, V., & Tursina, A. (2022). Media Loose Parts: Workshop Pembelajaran Saintifik bermuatan STEAM. Journal of Sriwijaya Community Service on Education (JSCSE), 1(1), 30–37. https://doi.org/10.36706/jscse.v1i1.365

Wahyuningsih, S., Pudyaningtyas, A. R., Hafidah, R., Syamsuddin, M. M., Nurjanah, N. E., & Rasmani, U. E. E. (2019). Efek Metode STEAM pada Kreatifitas Anak Usia 5-6 Tahun. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(1), 305. https://doi.org/10.31004/obsesi.v4i1.305

Windayani, N. L. I., Risna Dewi, N. W., Yuliantini, S., Widyasanti, N. P., Ariyana, I. K. S., Keban, Y. B., Mahartini, K. T., Dafiq, N., & Ayu, P. E. S. (2021). Teori Dan Aplikasi Pendidikan Anak Usia Dini. Yayasan Penerbit Muhammad Zaini.

Downloads

Published

2024-06-30

How to Cite

Enhancing early childhood creativity through loose-parts media based on STEAM learning. (2024). Atfaluna Journal of Islamic Early Childhood Education, 7(1), 31-46. https://doi.org/10.32505/atfaluna.v7i1.8113

Similar Articles

1-10 of 79

You may also start an advanced similarity search for this article.